What's This Blog About?

Storytelling in games can oftentimes be seen as a distraction or a chore for gamers. We go to books, plays, movies and television for an interesting story, but the moment there's a controller in our hands, we want to be hitting buttons, exploring. and making choices, not sitting through hours of exposition and dialogue.

At the same time, games are an opportunity for new spins on storytelling. With an active participant in their world, game designers can tell new types of stories that evolve along the way, so long as they're willing to give up some of the control they have over the outcome.

The goal of this blog is to explore some of the ways games have succeeded (and failed) at taking advantage of this new medium. As a storyteller myself, I'm genuinely interested in seeing some of the new ways games are telling stories, and this desire is equally tempered by the gamer in me who also just wants to get back to playing already.

If you like what you read here, you can find more of my writing on my first/personal blog, (Un)Paused, which I started when I took a year off from playing video games, and Create/Consume, which is based on a productivity style I came up with a few years back. You can also follow me on twitters @mattshafeek, or contact me at matt [dot] shafeek [at] gmail [dot] com.

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